Ascension Protocol
Configuration

Shadows Configuration

plugins/AscensionShadows/config.yml and shadow-archetypes.yml

Files

FilePurpose
config.ymlExtraction, summon, AI, regions, ModelEngine
shadow-archetypes.ymlPer-archetype stats, abilities, model-engine-id
leash-preferences.ymlPer-player leash distance (generated)

ModelEngine (modelengine)

KeyDescription
install-blueprintsCopy bundled .bbmodel to ModelEngine on enable
overwrite-blueprintsReplace existing blueprint files
reload-after-installRun /meg reload after install (default off)
debugVerbose ModelEngine logging
reapply-after-pack-loadRe-apply models when resource pack loads

Required: ModelEngine plugin + merged resource pack (Core resource-pack.merge-modelengine-pack).

Extraction (extraction)

KeyDescription
min-rankMinimum hunter rank (default C)
base-successBase extraction chance
rank-success-bonus-per-tierBonus per rank tier
boss-bonus / boss-power-multiplierBoss kill modifiers
offer-timeout-secondsPending offer duration
wild-kill-enabledExtraction from gate/dungeon wild mobs
rare-archetypesSpecial rolls (e.g. Void Dragon)

Summon & army (summon)

KeyDescription
max-active-summonsMax shadows out at once
default-behavior-modeSQUAD, FOLLOW, FREE_ROAM, etc.
max-leash-blocksDefault roam distance
leash-permissionsMap blocks → permission node
mana-cost-per-tierMana per summon by rank tier
nameplateFloating name format
particlesSummon/dismiss VFX
ai.*Pathing, combat, squad formation, LOD

Storage capacity comes from AscensionCore rank shadow-capacity.

Wild mobs (wild-mobs)

Dungeon/gate mobs with custom AI. Archetypes and models in shadow-archetypes.yml (wild-model-engine-id).

Regions (regions)

WorldGuard/Towny integration — where shadows can fight or extract. Bypass: ascension.shadow.region.bypass.

Chat (chat)

KeyDescription
clickable-army-listClickable /shadows list in chat
clickable-extract-offerClickable extraction prompts

Naming (naming)

min-length, max-length, blocked-words, use-builtin-filter for shadow rename/bind.

Bond levels (bond)

Automatic XP while summoned — max-level, xp-per-kill, strength-per-level, etc.

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