Configuration
Gates Configuration
plugins/AscensionGates/config.yml and gates.yml
config.yml — Spawning (spawning)
| Key | Default | Description |
|---|---|---|
enabled | true | Master auto-spawn switch |
broadcast-on-auto-spawn | true | Chat announce wild/zone spawns |
check-interval-ticks | 20 | Timer tick rate |
persist-manual-gates | true | Save /gates admin spawn gates |
Wild spawns (spawning.wild)
| Key | Default | Description |
|---|---|---|
enabled | true | Near-player spawning |
interval-seconds | 1800 | Try every 30 min |
max-active | 5 | Max wild gates at once |
player-radius | 500 | Within blocks of a player |
min-player-distance | 48 | Min distance from player |
tiers | E:40, D:25… | Tier weight pool |
Restrictions (spawning.restrictions)
block-near-server-spawn+server-spawn-radiusblock-near-world-spawn+world-spawn-radiusrequire-surface-and-sky— land surface only for wild spawnsapply-to-manual— apply restrictions to/gates admin spawn
Integrations
spawning.towny— block in townsspawning.worldguard— block in regionsspawning.allowed-worlds/blocked-worlds
Spawn zones and points bypass global restrictions. See Spawns.
Animation (animation)
| Key | Description |
|---|---|
tick-interval | Visual update rate |
particle-density | 0.0–1.0 particle multiplier |
particle-tick-divisor | Skip particle ticks |
gates.yml
Large file — tier timings, bosses, loot tables, instance generation, mob density, mana crystals, dungeon break, modifiers.
Key sections:
tiers.<RANK>— charge/open/collapse seconds, entry feeinstances— dungeon layout, mobs, crystalsloot— drop tables and custom itemsdungeon-break— overworld spillover settings