Configuration
Spawns & Exclusions
plugins/AscensionGates/spawns.yml
Spawn methods
| Method | Config section | Notes |
|---|---|---|
| Wild | config.yml → spawning.wild | Near players, uses global restrictions |
| Zone | spawns.yml → zones | Cuboid, random location, bypasses restrictions |
| Point | spawns.yml → points | Fixed location timer |
| Manual | placed-gates.yml | /gates admin spawn |
zones (example)
zones:
forest_rifts:
world: world
pos1: { x: 100, y: 60, z: 200 }
pos2: { x: 500, y: 120, z: 600 }
enabled: true
interval-seconds: 1800
max-active: 2
min-spacing: 32
tiers:
E: 40
D: 30
C: 30Create in-game with /gates admin zone wand → zone create <id>.
points (example)
points:
hub_gate:
world: world
x: 0
y: 64
z: 0
enabled: true
interval-seconds: 7200
tiers:
C: 100exclusion-zones
Cuboids where gates never auto-spawn (wild spawns only — zones ignore exclusions).
exclusion-zones:
spawn_safe:
world: world
pos1: { x: -50, y: 50, z: -50 }
pos2: { x: 50, y: 120, z: 50 }In-game: /gates admin exclusion create <id> after wand selection.