Ascension Protocol
Configuration

Spawns & Exclusions

plugins/AscensionGates/spawns.yml

Spawn methods

MethodConfig sectionNotes
Wildconfig.ymlspawning.wildNear players, uses global restrictions
Zonespawns.ymlzonesCuboid, random location, bypasses restrictions
Pointspawns.ymlpointsFixed location timer
Manualplaced-gates.yml/gates admin spawn

zones (example)

zones:
  forest_rifts:
    world: world
    pos1: { x: 100, y: 60, z: 200 }
    pos2: { x: 500, y: 120, z: 600 }
    enabled: true
    interval-seconds: 1800
    max-active: 2
    min-spacing: 32
    tiers:
      E: 40
      D: 30
      C: 30

Create in-game with /gates admin zone wandzone create <id>.

points (example)

points:
  hub_gate:
    world: world
    x: 0
    y: 64
    z: 0
    enabled: true
    interval-seconds: 7200
    tiers:
      C: 100

exclusion-zones

Cuboids where gates never auto-spawn (wild spawns only — zones ignore exclusions).

exclusion-zones:
  spawn_safe:
    world: world
    pos1: { x: -50, y: 50, z: -50 }
    pos2: { x: 50, y: 120, z: 50 }

In-game: /gates admin exclusion create <id> after wand selection.

On this page