Armor Sets
Custom wearable armor sets with per-piece stats and full-set bonuses
Armor Sets
Ascension Protocol ships three custom armor sets, each a full four-piece kit (helmet, chestplate, leggings, boots) with a distinct look, custom worn-armor textures, and a full-set bonus that activates only while all four pieces are worn.
Every piece is a normal, wearable armor item — equip it like vanilla armor. The custom look on the player body requires a Java 1.21.4+ client; Bedrock/Geyser players see the base iron/netherite armor on the body (the inventory icon and stats still apply).
Give any piece with:
/asc admin item give <player> <item_id> 1Ironbound Vanguard
Tier 1 · RARE · iron base — cold-forged knight's plate built to hold the front line.
| Piece | ID | CMD | Armor | Toughness | Knockback Res. | +Health |
|---|---|---|---|---|---|---|
| Helm | ironbound_vanguard_helmet | 10270 | 3 | 1 | — | +1 |
| Cuirass | ironbound_vanguard_chestplate | 10271 | 8 | 1 | 0.05 | +1 |
| Greaves | ironbound_vanguard_leggings | 10272 | 8 | 1 | — | +1 |
| Sabatons | ironbound_vanguard_boots | 10273 | 3 | 1 | 0.05 | +1 |
| Set total | 22 | 4 | 0.1 | +4 (2♥) |
Full-set bonus: Resistance I while all four pieces are worn.
Emberforged Regalia
Tier 2 · EPIC · netherite base — obsidian steel veined with living magma.
| Piece | ID | CMD | Armor | Toughness | Knockback Res. | +Health | +Speed |
|---|---|---|---|---|---|---|---|
| Casque | emberforged_regalia_helmet | 10274 | 4 | 2 | 0.05 | +2 | — |
| Warplate | emberforged_regalia_chestplate | 10275 | 9 | 2 | 0.05 | +2 | — |
| Tassets | emberforged_regalia_leggings | 10276 | 9 | 2 | 0.05 | +1 | — |
| Warboots | emberforged_regalia_boots | 10277 | 4 | 2 | 0.05 | +1 | +3% |
| Set total | 26 | 8 | 0.2 | +6 (3♥) | +3% |
Full-set bonus: Fire Resistance + Speed I while all four pieces are worn.
Dragon Monarch
Tier 3 · LEGENDARY · netherite base — the apex dark-monarch set, cut from the scales and crown of a fallen dragon sovereign. Gilded swept horns, a glowing crimson visor, overlapping dragonscale, and gold regalia trim; the plate trails a faint flame aura.
Worn look: every piece is a flat painted texture — inventory sprite plus the 1.21.4
equipment-asset body layer. All four slots render from humanoid / humanoid_leggings textures
(no ItemDisplay overlays or 3D item models).
| Piece | ID | CMD | Armor | Toughness | Knockback Res. | +Health | +Speed |
|---|---|---|---|---|---|---|---|
| Crown | dragon_monarch_helmet | 10278 | 5 | 3 | 0.1 | +3 | — |
| Aegis | dragon_monarch_chestplate | 10279 | 10 | 3 | 0.1 | +3 | — |
| Greaves | dragon_monarch_leggings | 10280 | 10 | 3 | 0.1 | +3 | — |
| Warboots | dragon_monarch_boots | 10281 | 5 | 3 | 0.1 | +3 | +6% |
| Set total | 30 | 12 | 0.4 | +12 (6♥) | +6% |
Full-set bonus: Fire Resistance + Strength I + a crimson flame aura while all four pieces are worn.
Notes
- Stats replace the vanilla base. The listed armor/toughness values are the exact totals for each piece — a Dragon Monarch chestplate gives 10 armor, not "netherite + 10".
- Set bonuses are configured in
gates.yml → loot.armor-setsand refreshed once per second by the plugin; they fade within ~1 second of removing any piece. - Custom look is a re-texture of vanilla armor. Each set is a gradient-map recolor of the real
iron / netherite armor — both the inventory icon and the 1.21.4 equipment body layer
(
humanoid+humanoid_leggings) — so every piece keeps Minecraft's exact shape and coverage: the helmet leaves the player's face visible, the chestplate keeps its pauldrons. It just looks like a different metal (sapphire-steel / molten obsidian / gilded dragonscale), plus a signature gem. Rendered HD (2×) — the vanilla base is scale2x/EPX-upscaled before recoloring, so icons are 32×32 and worn layers 128×64 while staying crisp and vanilla-accurate. No ItemDisplay overlays or 3D item models. Regenerate withpython tools/generate_armor_assets.py(pulls the vanilla base once intotools/_armor_base_cache/), then redeploy AscensionCore (pack).