Plugins
AscensionShadows
Shadow extraction, army, archetypes, AI
ModelEngine is required. Shadow summons, wild dungeon mobs, and archetype visuals depend on ModelEngine blueprints and the merged resource pack. Without ModelEngine, extraction and combat may work but entities appear as vanilla mobs.
Features
- Extraction from dungeon and wild kills (C-Rank+)
- Shadow army storage, summon, recall, rename
- Archetypes: Ant King, Orc, Wolf, Drake, Void Dragon, etc.
- Bond levels and combat AI
- Shadow Exchange skill integration
- WorldGuard/Towny region rules (optional)
Dependencies
| Plugin | Required | Purpose |
|---|---|---|
| AscensionLib, AscensionCore | Yes | Shared API, ranks, resource pack |
| ModelEngine | Yes | 3D models, animations, client textures |
Blueprints ship inside the JAR and copy to plugins/ModelEngine/blueprints/ on enable.
Key files
| File | Purpose |
|---|---|
config.yml | Extraction, regions, leash distances, visuals |
shadow-archetypes.yml | Archetype stats and model-engine-id per type |