Ascension Protocol
Plugins

AscensionGates

Gates, dungeons, bosses, loot, spawning

Features

  • Rank-tier gates with charge → open → collapse lifecycle
  • Private dungeon instances per player or party
  • Themed dungeon families — per-theme mob pools, bosses, and block palettes (ant tunnels, golem mines, void citadels, monarch rifts, …)
  • Boss encounters, loot tables, mana crystals (themed bosses use Shadow wild-model-engine-id; optional bosses.*.model-engine-id for vanilla fallback)
  • Red gates — high-risk sealed dungeons (no exit until the boss dies) with boosted rewards and an extra boss-loot roll
  • World events — scheduled boss gates with pre-announcements, a reward multiplier, and a first-guild-to-clear bonus
  • Dungeon modifiers — randomized per-instance affixes that change combat, with boss stats scaling to online party size and a matching loot multiplier
  • Exit gates — every dungeon has an exit portal on the back wall of the entry room (opposite the corridor, so it does not block walking deeper). It uses the same dungeon-portal ItemDisplay as overworld entrances (proximity leave — no solid END_GATEWAY frame). Defeating the boss spawns a second exit on the far wall of the boss arena and starts the extraction countdown (instances.post-boss-countdown-seconds, default 30s). Leaving via /spawn / /home tells you in chat; /back into a closed/orphan instance is blocked.
  • Dungeon weapon effects — loot items with weapon-effect (ice slow, bleed, cleave, …)
  • Dungeon breaks when gates expire uncleared
  • Gate parties — shared squad instances
  • Wild auto-spawn near online players
  • Optional spawn zones and spawn points (admin)
  • Exclusion zones where gates never spawn

Red gates

On spawn, each gate rolls red-gates.chance-percent for its tier. A red gate is visually distinct (&c[RED GATE]), seals the entry — the exit portal isn't placed and leave commands are blocked until the boss dies — and applies red-gates.reward-multiplier plus a guaranteed extra boss-table roll. Safety valves (hard timeout, /gate admin break, and login crash-recovery) evict players safely; death releases you normally. Spawns can be broadcast. See Gates configuration.

World events

world-events defines scheduled boss gates (fixed weekly time or a repeating interval) that open in a spawn zone with pre-announcements, a reward multiplier, and a bonus for the first guild to clear. Next-fire times are persisted so a restart between announcement and spawn doesn't double-spawn. See Gates configuration.

Dungeon modifiers & party scaling

Instances can roll modifiers — affixes that affect combat and rewards. Boss stats scale with the number of online party members entering (solo hunters keep the base fight), and the loot multiplier grants bonus boss-table rolls (which stack with the red-gate extra roll). See Gates configuration.

Key files

FilePurpose
config.ymlSpawning, animation, HUD, entry, parties
gates.ymlTier timings, bosses, loot, instances
spawns.ymlZones, points, exclusion cuboids
placed-gates.ymlPersistent manual gates

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