Ascension Protocol
Plugins

AscensionRelics

Rarity-tiered relic gear, stat rolls, enhancement, salvage

Dungeon loot worth chasing: rarity-tiered gear with rolled stat bonuses and an enhancement sink. Relic state lives on the item (PDC tags) — there is no per-item database.

Features

  • RaritiesCOMMON, UNCOMMON, RARE, EPIC, LEGENDARY, MYTHIC (color, stat count, and value scaling per rarity).
  • Drops — rolled on gate clears per relics.yml per-tier chance + rarity weights. Red gates get an extra roll.
  • Stats — vanilla attributes (ATTACK_DAMAGE, MAX_HEALTH, MOVEMENT_SPEED, ARMOR) baked as equip-scoped attribute modifiers (no attribute leaks), plus suite-native percent stats (XP_GAIN_PCT, MANA_REGEN_PCT, SHADOW_DAMAGE_PCT) honoured by the suite's own XP/mana/shadow-damage hooks.
  • Enhance+0 → +10 via the /relic GUI; pay gold, success chance per level, and failure above the safe level downgrades one level (never destroys).
  • Salvage — break a relic for gold (scales with rarity + enhancement).
  • Sellable — relics carry a sell price readable by AscensionEconomy /sell.

Integration

  • Registers an optional RelicStatProvider service. AscensionCore reads it in the XP-award and mana-regen paths; AscensionShadows reads it when applying shadow damage. All three degrade to no-ops when relics is absent.
  • Gold uses Vault when present, falling back to the Core player-gold balance.

Key files

FilePurpose
relics.ymlDrop tables, rarities, stat rolls, enhancement, relic blueprints

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