Plugins
AscensionRelics
Rarity-tiered relic gear, stat rolls, enhancement, salvage
Dungeon loot worth chasing: rarity-tiered gear with rolled stat bonuses and an enhancement sink. Relic state lives on the item (PDC tags) — there is no per-item database.
Features
- Rarities —
COMMON, UNCOMMON, RARE, EPIC, LEGENDARY, MYTHIC(color, stat count, and value scaling per rarity). - Drops — rolled on gate clears per
relics.ymlper-tier chance + rarity weights. Red gates get an extra roll. - Stats — vanilla attributes (
ATTACK_DAMAGE,MAX_HEALTH,MOVEMENT_SPEED,ARMOR) baked as equip-scoped attribute modifiers (no attribute leaks), plus suite-native percent stats (XP_GAIN_PCT,MANA_REGEN_PCT,SHADOW_DAMAGE_PCT) honoured by the suite's own XP/mana/shadow-damage hooks. - Enhance —
+0 → +10via the/relicGUI; pay gold, success chance per level, and failure above the safe level downgrades one level (never destroys). - Salvage — break a relic for gold (scales with rarity + enhancement).
- Sellable — relics carry a sell price readable by AscensionEconomy
/sell.
Integration
- Registers an optional
RelicStatProviderservice. AscensionCore reads it in the XP-award and mana-regen paths; AscensionShadows reads it when applying shadow damage. All three degrade to no-ops when relics is absent. - Gold uses Vault when present, falling back to the Core player-gold balance.
Key files
| File | Purpose |
|---|---|
relics.yml | Drop tables, rarities, stat rolls, enhancement, relic blueprints |