Ascension Protocol
Plugins

AscensionSkills

Skill tree, actives, skill shop

Features

  • Skill tree GUI (/skills)
  • Passive and active skills
  • Skill shop — purchase with gold, XP, or skill points
  • Cast actives: /skills cast <id>
  • Skill runes — carry actives as items and right-click to cast

Leveling passives

Passive skills scale per level. Re-buy an owned passive in /skillshop to raise its level up to its max-level; each level's effect is base × level (e.g. Mana Surge at level 3 gives triple the regen bonus). Upgrade cost is the base price × skills.shop.level-cost-multiplier (default 1.6) to the power of the current level, so higher levels cost progressively more. The shop shows the current level and the next-level price.

Skill runes

Opening a GUI or typing a command mid-fight is awkward, so an unlocked active can be equipped as a rune — an item the player right-clicks to cast. In /skills, right-click a cast button to equip or unequip one; /skills equip <id> does the same.

Runes work from the off-hand, so a player casts without sheathing their weapon. They're soulbound (no dropping, no containers, kept on death) and capped at skill-runes.max-equipped (default 4). Casting through a rune runs the same mana, rank, unlock and cooldown checks as /skills cast, so runes are pure convenience, not a balance change.

See Skills configuration for the material, cap, and per-skill model data.

Active cooldowns

Active-skill cooldowns are tracked centrally and shown live in the action-bar HUD while a skill is cooling down, and in the skill-tree cast buttons. Cooldowns survive /asc reload.

Each rune also carries its own vanilla cooldown group, so the item shows the standard cooldown sweep without greying out the player's other runes.

Skill catalog

Skills span every rank E→Monarch. All are defined in AscensionCore config.yml (skills.skills) with shop pricing under skills.shop.entries — tune freely.

SkillTypeRankEffect
Mana SurgepassiveE+mana regen (per level)
Hunter's InstinctpassiveE+XP from dungeon mobs (per level)
Shadow BondpassiveD+shadow capacity, cheaper summons (per level)
Tough SkinpassiveDLess damage from dungeon mobs (per level, cap 50%)
Iron WillpassiveC+max mana (per level)
Mana BladeactiveCNext melee hit deals bonus magic damage
Arc BoltactiveBMana bolt at your target
Shadow StepactiveCBlink forward
Dash StrikeactiveBLunge + AoE slam on landing
Arc StormactiveABolt chains to nearby enemies
BloodlustpassiveALifesteal on melee vs dungeon mobs (per level)
Shadow ExchangeactiveSSwap places with a shadow
Shadow ArmoractiveSAbsorption shield + brief resistance
Monarch's DomainactiveNationalSlow + weaken foes around you
Arise EchopassiveMonarch+shadow damage while enough shadows are summoned

Passives level up by re-buying them in /skillshop; actives fire from the skill tree, /skills cast <id>, or an equipped rune. The skill shop has All / Passive / Active filter tabs, shows owned level + next-level cost, and lists the unmet requirement (rank or prerequisite) in red on locked skills.

Key files

FilePurpose
config.ymlSkill definitions, costs, unlock rules

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