AscensionSkills
Skill tree, actives, skill shop
Features
- Skill tree GUI (
/skills) - Passive and active skills
- Skill shop — purchase with gold, XP, or skill points
- Cast actives:
/skills cast <id> - Skill runes — carry actives as items and right-click to cast
Leveling passives
Passive skills scale per level. Re-buy an owned passive in /skillshop to raise its level up to its max-level; each level's effect is base × level (e.g. Mana Surge at level 3 gives triple the regen bonus). Upgrade cost is the base price × skills.shop.level-cost-multiplier (default 1.6) to the power of the current level, so higher levels cost progressively more. The shop shows the current level and the next-level price.
Skill runes
Opening a GUI or typing a command mid-fight is awkward, so an unlocked active can be equipped as a rune — an item the player right-clicks to cast. In /skills, right-click a cast button to equip or unequip one; /skills equip <id> does the same.
Runes work from the off-hand, so a player casts without sheathing their weapon. They're soulbound (no dropping, no containers, kept on death) and capped at skill-runes.max-equipped (default 4). Casting through a rune runs the same mana, rank, unlock and cooldown checks as /skills cast, so runes are pure convenience, not a balance change.
See Skills configuration for the material, cap, and per-skill model data.
Active cooldowns
Active-skill cooldowns are tracked centrally and shown live in the action-bar HUD while a skill is cooling down, and in the skill-tree cast buttons. Cooldowns survive /asc reload.
Each rune also carries its own vanilla cooldown group, so the item shows the standard cooldown sweep without greying out the player's other runes.
Skill catalog
Skills span every rank E→Monarch. All are defined in AscensionCore config.yml (skills.skills) with shop pricing under skills.shop.entries — tune freely.
| Skill | Type | Rank | Effect |
|---|---|---|---|
| Mana Surge | passive | E | +mana regen (per level) |
| Hunter's Instinct | passive | E | +XP from dungeon mobs (per level) |
| Shadow Bond | passive | D | +shadow capacity, cheaper summons (per level) |
| Tough Skin | passive | D | Less damage from dungeon mobs (per level, cap 50%) |
| Iron Will | passive | C | +max mana (per level) |
| Mana Blade | active | C | Next melee hit deals bonus magic damage |
| Arc Bolt | active | B | Mana bolt at your target |
| Shadow Step | active | C | Blink forward |
| Dash Strike | active | B | Lunge + AoE slam on landing |
| Arc Storm | active | A | Bolt chains to nearby enemies |
| Bloodlust | passive | A | Lifesteal on melee vs dungeon mobs (per level) |
| Shadow Exchange | active | S | Swap places with a shadow |
| Shadow Armor | active | S | Absorption shield + brief resistance |
| Monarch's Domain | active | National | Slow + weaken foes around you |
| Arise Echo | passive | Monarch | +shadow damage while enough shadows are summoned |
Passives level up by re-buying them in /skillshop; actives fire from the skill tree, /skills cast <id>, or an equipped rune. The skill shop has All / Passive / Active filter tabs, shows owned level + next-level cost, and lists the unmet requirement (rank or prerequisite) in red on locked skills.
Key files
| File | Purpose |
|---|---|
config.yml | Skill definitions, costs, unlock rules |