Ascension Protocol
Commands

Shadow Commands

/shadows army and extraction

Permission: ascension.shadow.use (default: true)

CommandDescription
/shadowsOpen army menu
/shadows menu / guiSame
/shadows stats / armyArmy summary
/shadows extractAttempt your pending extraction (C-Rank+)
/shadows extract guiExtraction offers GUI
/shadows extractions / offers / pendingList pending extraction offers in chat
/shadows bind [default]Name a newly extracted shadow (or accept the default name)
/shadows summon [name]Summon shadow by name
/shadows recall / dismiss / dismissallDismiss all summons
/shadows list / shadowslistClickable army in chat
/shadows typesArchetype reference
/shadows releaseRelease shadow menu
/shadows exchangeShadow Exchange selector
/shadows refreshmodelsRe-send resource pack and refresh ModelEngine models

Riding a mount

Right-click a rideable shadow to mount it. Mounts are input-driven — they only move when you do:

InputAction
WASDMove (the mount turns to follow where you look)
FTake off / land (flying mounts). While riding, F never swaps your hands
SpaceFly up (also takes off from the ground)
Look down + WDive / descend; look up + W to climb
Left-clickFire breath / attack (works even aimed at empty air)
Shift / Right-clickDismount

To come down without dismounting, look down while flying or press F to glide to the ground and land. Pressing Shift dismounts — while airborne that means stepping off, so land first.

Flying shadows (drakes, dragons) walk and use the walk animation on the ground, then switch to fly once airborne.

Staff

Requires ascension.admin (Core — there is no ascension.shadow.admin node). All staff actions are nested under /shadows admin … (the old top-level forms now print a redirect notice). Showcase/grid is also reachable with ascension.shadow.display.grid.

CommandDescription
/shadows admin reloadReload AscensionShadows
/shadows admin spawnwild <id> [tier] [count]Spawn wild mobs at you (hostile AI)
/shadows admin display wild <id> [tier] [flags]Showcase wild model — frozen, no AI
/shadows admin display shadow <id> [tier] [name] [flags]Showcase shadow model — frozen, no AI
/shadows admin display grid [wild|shadow|both|all] [spacing]Grid of all archetype models (default spacing 4). Nameplates: [custom] / [downloaded] + model ID
/shadows admin display remove [radius] / clear [radius]Remove showcase mobs
/shadows admin display anim <state|clear> [radius]Loop animation on nearest showcase
/shadows admin display patrol …Waypoints, travel/dwell times, start/stop — see Shadow admin
/shadows admin display roam …Auto-wander a zone (walk/fly, guard mode) — see Shadow admin
/shadows admin display list | select <#id> | deselectGive mobs a #id and target a specific one by id
/shadows admin display / menu / inspect [#id] / toolManage mobs in a GUI — bare display opens the roster (no inspector needed) — see Shadow admin
/shadows admin display helpFull showcase reference
/shadows admin modeldebugModelEngine diagnostics (console)

Showcase --click-cmd runs as the clicking player unless --console or console: prefix is set.

Also: /asc admin shadow … and /asc admin wild … — see Shadow admin and Shadow permissions.

On this page