Ascension Protocol
Commands

Economy Commands

/ascshop, /sell, /asccraft

CommandPermissionDescription
/ascshopascension.shop.useAscension item shop GUI
/sell handascension.sell.useSell held item
/sell allascension.sell.useSell all sellable loot in inventory
/asccraft listascension.craft.useList recipes
/asccraft <recipe>ascension.craft.useCraft from inventory
/asccraft spawner [mob]ascension.craft.spawnerCraft a mob spawner from Spawner Frames + heads
/ascspawner craft [mob]ascension.craft.spawnerAlias for spawner crafting
/pay <player> <amount>ascension.economy.paySend gold to another player
/trade <player>ascension.trade.useRequest a secure trade
/trade accept / decline / cancelascension.trade.useManage a trade
/ascgold give|take|set|balance <player> [amt]ascension.economy.adminStaff: adjust or check gold
/ah (/auction)ascension.auction.useBrowse the auction house
/ah sell <price>ascension.auction.sellList the held item
/ah mine / returnsascension.auction.useYour listings / reclaim expired
/ah admin cancel|return <id>ascension.auction.adminReturn a listing to its seller

Aliases: /sellitem, /craft, /asccrafting, /auction, /spawnercraft, /pay & /paygold (→ /ascpay), /gold (→ /ascgold)

Gold balance (Vault vs Core)

With Vault + an economy provider (e.g. EssentialsX), /ascgold, /pay, sell, trade, and auction all move Vault money. Sidebar gold (%ascension_gold% / %ascension_gold_formatted%) reads that same Vault balance. Without Vault, everything uses AscensionCore profile gold.

Paying players

/pay <player> <amount> (canonical /ascpay, aliases /paygold) sends gold straight from your balance to another player — no trade window. It routes through the same money layer as the rest of the economy: Vault if an economy provider is registered, otherwise the built-in AscensionCore gold balance. The recipient must be online unless pay.allow-offline is enabled. Amounts below pay.minimum are rejected, and an optional pay.tax-percent is skimmed from each payment (the sender pays the full amount; the recipient gets the remainder). The debit is checked atomically, so you can never overpay past your balance. Tune it under pay in AscensionEconomy config.yml.

If another plugin (e.g. EssentialsX) already owns /pay, use the canonical /ascpay — it always resolves to Ascension's payment command.

Spawner crafting

/asccraft spawner (or /ascspawner craft) reads the player inventory (not ender chest).

Requirements (server)

RequirementWhy
AscensionEconomy + AscensionGatesCraft command and spawner_frame item registry
A mob-head drop plugin (e.g. HeadDrop, DropHeads, or similar)Players need farmable heads for non-vanilla skulls (Blaze, Iron Golem, Enderman, …). Vanilla skulls alone only cover Zombie / Skeleton / Creeper / Wither Skeleton / Piglin / Dragon
Permission ascension.craft.spawnerDefault true for players
Optional: RoseStackerNot required; crafted spawners use vanilla SpawnData and work with RoseStacker when present

Ascension does not drop mob heads itself — install and configure a head plugin so kills yield heads players can craft with.

Recipe (defaults — configurable)

  1. 8× Ascension Spawner Frames (spawner_frame — iron bars with Ascension PDC; plain / renamed iron bars are rejected).
  2. 64 heads of one mob type (vanilla skulls or HeadDrop-style player heads Ascension can identify).
  3. Result: 1 spawner of that mob.

If several head types each have ≥64, a pick GUI opens (or pass the mob: /asccraft spawner ZOMBIE). Staff give frames with /asc admin item give <player> spawner_frame [amount]. Void / ExcellentCrates rewards should use the same Ascension item id (asc admin item give %player% spawner_frame 1). Amounts and allow/deny lists live under spawner-crafting in AscensionEconomy config.yml (hot-reloads with /asc reload).

Common failures

MessageCause
Need Spawner Frames / wrong framesMissing PDC frames, or only plain iron bars
Need N {mob} headsFewer than heads-required of that type
Cannot craft that spawner typeMob on denied-mobs (e.g. Warden) or outside allowed-mobs
Inventory fullNo free slot for the spawner — nothing is consumed

Direct trade

/trade <player> opens a synced dual-pane window. Click items in your inventory to add them to your offer; click your offer to take them back. Adjust your money offer with the +/− buttons. Both players must confirm; any change re-locks and clears both confirmations. The swap is atomic — it aborts cleanly (nothing lost) if either inventory is full or funds fall short. Trades require both players within trade.max-distance.

Auction house

Buy-it-now listings (no bidding). /ah sell <price> lists your held item for a auction.listing-fee-percent fee; sales pay the seller minus auction.sale-tax-percent. Unsold listings expire after auction.listing-duration-hours into your Returns tab to reclaim. Purchases are atomic — two buyers racing the same listing, exactly one wins.

Shop items (examples)

ItemEffect
Gate Key (E)Right-click to spawn a temporary E-Rank gate ($5,000)
Gate Key (D–S)Tiered keys (gate-key-dgate-key-s) — D $15k, C $40k, B $100k, A $250k, S $750k
Awakening CoreXP boost ($2,500)
Greater Awakening CoreLarge XP boost ($9,000)
Shadow OrbExtraction boost ($3,500)
Greater Shadow OrbLarge extraction boost ($10,000)
Skill Crystal+1 skill point ($5,000)
Hunter CompassTracks nearest dungeon threat in gates ($2,500)
Display PedestalPlaceable trophy stand — Collectibles category ($15,000)

Display Pedestal

The Display Pedestal is a placeable stand that shows any item — weapons, tools, or the server's custom armour/gear — floating and slowly spinning above it, like a trophy. Buy it from /ascshop ($15,000).

  • Place it by right-clicking a block face with the item.
  • Right-click the placed stand to open it, then drop any item into the center slot to display it. Take the item back out to clear the stand.
  • Mine the block (or use the menu's Pick Up button) to remove it — the pedestal body is a real block, so it has an outline, collision, and a break animation like any block. It returns the stand and any shown item to the owner/staff.

Display, height, size & upright

In the pedestal menu the owner controls how the item is shown:

ControlBehaviour
DisplayStationary · Rotating · Floating (bob) · Rotate + Float · Laid Flat
HeightLeft-click higher / right-click lower — moves the shown item up or down (clamped in pedestal.ymlitem-height)
Item SizeLeft-click bigger / right-click smaller — handy since different items (e.g. an arrow vs a sword) render at different natural sizes
UprightStand blades/tools up straight instead of the natural item-frame angle

Access & locking

The owner also sets who may open the pedestal (and swap the shown item). Picking it up and changing its settings is always owner + staff only.

AccessWho can open it
🔒 LockedOnly the owner (and staff)
🛡 ClaimAnyone who can build at the pedestal's spot — so trusted claim members in a claim, or everyone in the wild
🌍 PublicAnyone

Claim consults the land-protection plugin at that location — GriefPrevention, WorldGuard, and Towny (each toggleable in config). Staff with ascension.gate.admin bypass every lock.

Everything lives in AscensionGates/pedestal.yml (pedestal: section — spin speed, float motion, scales, offsets, light, and the access: block with the default access mode, the admin-bypass permission, and the claim-provider toggles). Run /gates admin reload to apply changes live to already-placed stands.

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