Economy Commands
/ascshop, /sell, /asccraft
| Command | Permission | Description |
|---|---|---|
/ascshop | ascension.shop.use | Ascension item shop GUI |
/sell hand | ascension.sell.use | Sell held item |
/sell all | ascension.sell.use | Sell all sellable loot in inventory |
/asccraft list | ascension.craft.use | List recipes |
/asccraft <recipe> | ascension.craft.use | Craft from inventory |
/asccraft spawner [mob] | ascension.craft.spawner | Craft a mob spawner from Spawner Frames + heads |
/ascspawner craft [mob] | ascension.craft.spawner | Alias for spawner crafting |
/pay <player> <amount> | ascension.economy.pay | Send gold to another player |
/trade <player> | ascension.trade.use | Request a secure trade |
/trade accept / decline / cancel | ascension.trade.use | Manage a trade |
/ascgold give|take|set|balance <player> [amt] | ascension.economy.admin | Staff: adjust or check gold |
/ah (/auction) | ascension.auction.use | Browse the auction house |
/ah sell <price> | ascension.auction.sell | List the held item |
/ah mine / returns | ascension.auction.use | Your listings / reclaim expired |
/ah admin cancel|return <id> | ascension.auction.admin | Return a listing to its seller |
Aliases: /sellitem, /craft, /asccrafting, /auction, /spawnercraft, /pay & /paygold (→ /ascpay), /gold (→ /ascgold)
Gold balance (Vault vs Core)
With Vault + an economy provider (e.g. EssentialsX), /ascgold, /pay, sell, trade, and auction all move Vault money. Sidebar gold (%ascension_gold% / %ascension_gold_formatted%) reads that same Vault balance. Without Vault, everything uses AscensionCore profile gold.
Paying players
/pay <player> <amount> (canonical /ascpay, aliases /paygold) sends gold straight from your
balance to another player — no trade window. It routes through the same money layer as the rest of
the economy: Vault if an economy provider is registered, otherwise the built-in AscensionCore
gold balance. The recipient must be online unless pay.allow-offline is enabled. Amounts below
pay.minimum are rejected, and an optional pay.tax-percent is skimmed from each payment (the
sender pays the full amount; the recipient gets the remainder). The debit is checked atomically, so
you can never overpay past your balance. Tune it under pay in AscensionEconomy config.yml.
If another plugin (e.g. EssentialsX) already owns /pay, use the canonical /ascpay — it always resolves to Ascension's payment command.
Spawner crafting
/asccraft spawner (or /ascspawner craft) reads the player inventory (not ender chest).
Requirements (server)
| Requirement | Why |
|---|---|
| AscensionEconomy + AscensionGates | Craft command and spawner_frame item registry |
| A mob-head drop plugin (e.g. HeadDrop, DropHeads, or similar) | Players need farmable heads for non-vanilla skulls (Blaze, Iron Golem, Enderman, …). Vanilla skulls alone only cover Zombie / Skeleton / Creeper / Wither Skeleton / Piglin / Dragon |
Permission ascension.craft.spawner | Default true for players |
| Optional: RoseStacker | Not required; crafted spawners use vanilla SpawnData and work with RoseStacker when present |
Ascension does not drop mob heads itself — install and configure a head plugin so kills yield heads players can craft with.
Recipe (defaults — configurable)
- 8× Ascension Spawner Frames (
spawner_frame— iron bars with Ascension PDC; plain / renamed iron bars are rejected). - 64 heads of one mob type (vanilla skulls or HeadDrop-style player heads Ascension can identify).
- Result: 1 spawner of that mob.
If several head types each have ≥64, a pick GUI opens (or pass the mob: /asccraft spawner ZOMBIE). Staff give frames with /asc admin item give <player> spawner_frame [amount]. Void / ExcellentCrates rewards should use the same Ascension item id (asc admin item give %player% spawner_frame 1). Amounts and allow/deny lists live under spawner-crafting in AscensionEconomy config.yml (hot-reloads with /asc reload).
Common failures
| Message | Cause |
|---|---|
| Need Spawner Frames / wrong frames | Missing PDC frames, or only plain iron bars |
Need N {mob} heads | Fewer than heads-required of that type |
| Cannot craft that spawner type | Mob on denied-mobs (e.g. Warden) or outside allowed-mobs |
| Inventory full | No free slot for the spawner — nothing is consumed |
Direct trade
/trade <player> opens a synced dual-pane window. Click items in your inventory to add them to
your offer; click your offer to take them back. Adjust your money offer with the +/− buttons.
Both players must confirm; any change re-locks and clears both confirmations. The swap is
atomic — it aborts cleanly (nothing lost) if either inventory is full or funds fall short.
Trades require both players within trade.max-distance.
Auction house
Buy-it-now listings (no bidding). /ah sell <price> lists your held item for a
auction.listing-fee-percent fee; sales pay the seller minus auction.sale-tax-percent.
Unsold listings expire after auction.listing-duration-hours into your Returns tab to
reclaim. Purchases are atomic — two buyers racing the same listing, exactly one wins.
Shop items (examples)
| Item | Effect |
|---|---|
| Gate Key (E) | Right-click to spawn a temporary E-Rank gate ($5,000) |
| Gate Key (D–S) | Tiered keys (gate-key-d … gate-key-s) — D $15k, C $40k, B $100k, A $250k, S $750k |
| Awakening Core | XP boost ($2,500) |
| Greater Awakening Core | Large XP boost ($9,000) |
| Shadow Orb | Extraction boost ($3,500) |
| Greater Shadow Orb | Large extraction boost ($10,000) |
| Skill Crystal | +1 skill point ($5,000) |
| Hunter Compass | Tracks nearest dungeon threat in gates ($2,500) |
| Display Pedestal | Placeable trophy stand — Collectibles category ($15,000) |
Display Pedestal
The Display Pedestal is a placeable stand that shows any item — weapons,
tools, or the server's custom armour/gear — floating and slowly spinning above it, like a
trophy. Buy it from /ascshop ($15,000).
- Place it by right-clicking a block face with the item.
- Right-click the placed stand to open it, then drop any item into the center slot to display it. Take the item back out to clear the stand.
- Mine the block (or use the menu's Pick Up button) to remove it — the pedestal body is a real block, so it has an outline, collision, and a break animation like any block. It returns the stand and any shown item to the owner/staff.
Display, height, size & upright
In the pedestal menu the owner controls how the item is shown:
| Control | Behaviour |
|---|---|
| Display | Stationary · Rotating · Floating (bob) · Rotate + Float · Laid Flat |
| Height | Left-click higher / right-click lower — moves the shown item up or down (clamped in pedestal.yml → item-height) |
| Item Size | Left-click bigger / right-click smaller — handy since different items (e.g. an arrow vs a sword) render at different natural sizes |
| Upright | Stand blades/tools up straight instead of the natural item-frame angle |
Access & locking
The owner also sets who may open the pedestal (and swap the shown item). Picking it up and changing its settings is always owner + staff only.
| Access | Who can open it |
|---|---|
| 🔒 Locked | Only the owner (and staff) |
| 🛡 Claim | Anyone who can build at the pedestal's spot — so trusted claim members in a claim, or everyone in the wild |
| 🌍 Public | Anyone |
Claim consults the land-protection plugin at that location — GriefPrevention,
WorldGuard, and Towny (each toggleable in config). Staff with
ascension.gate.admin bypass every lock.
Everything lives in AscensionGates/pedestal.yml (pedestal: section — spin speed, float
motion, scales, offsets, light, and the access: block with the default access mode, the
admin-bypass permission, and the claim-provider toggles). Run /gates admin reload to apply
changes live to already-placed stands.