Ascension Protocol
Commands

Quest Commands

/quest journal, contract board, admin tools

CommandPermissionDescription
/questascension.quest.useQuest journal GUI (daily, weekly, contracts, streak)
/questsascension.quest.useSame as /quest (first-class command)
/quest ranksascension.quest.usePath of the Hunter — your current rank's quest checklist
/quest boardascension.quest.useHunter Association contract board
/quest abandon <id>ascension.quest.useAbandon an active contract
/quest admin assign <player> <id>ascension.quest.adminForce-assign a quest
/quest admin complete <player> <id>ascension.quest.adminForce-complete a quest
/quest admin reset <player>ascension.quest.adminReset dailies + streak
/quest admin reloadascension.quest.adminReload quests.yml

/quests is a full command (same handler as /quest). Alias: /dq. Rank path also accepts rank / path (/quest ranks, /quests ranks).

Path of the Hunter (rank quests)

  • Every rank (E → Monarch) has a checklist of progression quests — e.g. enter D-rank gates, collect venom sacs, kill dungeon mobs, extract shadows.
  • All quests for your current rank are assigned automatically. They are persistent (never roll over) and mark off as each objective finishes. Each grants its reward — mostly XP — once.
  • Quests get harder and award more XP the higher your rank. New quests unlock the moment you rank up, with a System-style notice.
  • Open with /quest ranks (or the Path of the Hunter button in the journal). Use the arrows to preview other tiers.

How quests are earned

  • The Daily Quest is assigned on your first join after the daily rollover (daily.reset-time, default 04:00 server time) and announced with a System-style title.
  • Progress pings on the actionbar as you play. Complete all objectives → rewards + a completion title. Ignore an incomplete daily past the next rollover → penalty (if you were online long enough that day).
  • The contract board is identical for every player each day. You may hold contracts.max-active (default 2) at once.

See Quest configuration for objective kinds, rewards, and penalties.

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